Glitchy Percussion Loops in Kilohearts Phase Plant
Kilohearts Phase Plant is not just an awesome synthesizer, it boasts some pretty in-depth sampling capabilities too.
One of my favourite features within the Sampler module in Kilohearts Phase Plant is the ability to modulate the length of the Sampler’s loop-points, and the spectrum is pretty wide – you can go from simple retrigger-style effects to tonal sounds. Kilohearts Phase Plant comes with a ton of samples pre-loaded, but you can also load in your own samples – and using a random modulator or LFO on the loop-length can create some awesome glitchy percussion sounds. Even a sound as simple as a rimshot or kick drum can create some great results.
For a more repetitive rhythm you can use a stepped LFO, similar to the technique I explained on creating arps in Kilohearts Phase Plant but apply the output to the loop length. You could also use random on the length and a more regimented stepped LFO to modulate the envelope of the sound, therefore creating a random sound each time with a repetitive pattern.
I generally like to couple these types of sounds with a band-pass filter, however often the result can be a bit too drastic and the filter inside Kilohearts Phase Plant doesn’t have a “mix” control to tone it down a bit – however there is a workaround. If you use the filter in its own effect’s lane, you can just use that lane’s master mix control to change the amount of dry and wet coming through from the filter.
Once you’ve created a patch, you can create almost endless variations by just cycling through the pre-loaded samples or loading a new vocal sample or something like that.
For an in-depth walkthrough on how to get glitchy percussion loops up and running in Kilohearts Phase Plant, check out the video tutorial here: